﻿using System;
using System.Collections.Generic;
using System.Text;
using AdaptiveAgents.Agents.Choosers;

namespace AdaptiveAgents.Agents
{
    /// <summary>
    /// Creates a new agent that chooses the next player according to changes in other players actions 
    /// </summary>
    class MDPDifferentBehaviorBuilder : MDPDiscoverBuilder
    {
        public override void buildNextPlayerDecision()
        {
            _agent.NextPlayerChooser = new MDPDiscoverSelfActionsNextPlayerChooser(_agent);
        }
    }
}
